Senior Technical Designer (Systems) - Design - Dark Horror

Firesprite posted it a year ago
Job status:
Closed

Job details

Location
Liverpool, England, United Kingdom
Required languages
English
Employment type
Not specified

Description

Would you enjoy the freedom to create AAA games working from anywhere in the UK, including our Liverpool studio?

We are looking for an experienced Senior Technical Level Designer to join the early development of a new, AAA, Unreal 5 multiplayer action game. This bold project aims to break new ground, blending genre transcending gameplay mechanics around vehicular and on foot combat and deeply embedding them into a unique gameplay environment as part of a unique and vibrant universe. We’re building an elite, diverse first-party team and this is your opportunity to help shape a future blockbuster!

You will oversee the technical aspects of the Level Design Team, working directly with the Lead Level Designer, the Level Design Team, and the Code Team. This is a great opportunity for an ambitious individual looking for their next challenge, as the team is at an early stage, giving you a chance to support the Level Design Team by implementing tools and systems and defining the workflows and level design technical standards, and see the game through its entire journey.

Key Responsibilities

  • Oversee the creation and implementation of tools and system design features into the game working with Technical Directors, Engineers and other collaborators.

  • Find and implement solutions to complex technical problems.

  • Develop and test best practises to standardise work methods and then train the LD team up on them.

  • Act as a technical reference point for team members.

  • Serve as a bridge between the tech and design teams providing technical support and technical guidance.

  • Create concise specifications and documentation for new tools / features.

  • Ensure that colleagues comply with the technical standards and that the levels are to metrics specification and budget constraints.

  • Proactively identify and raise upcoming technical issues to the Level Design Lead.

  • Work with the engineering team to ensure that level design needs are being met while engineering boundaries are maintained.

  • Review the tools and pipelines and look for improvements in efficiency.

  • Optimization and debugging of the levels.

  • Prototype new features and mechanics.

  • Accurately plan work.

Requirements

  • Have experience in a Technical Level Designer role with shipped projects in that role.

  • Solid analytical and problem-solving skills.

  • Ability to own and deliver high-quality work, with minimal guidance from others.

  • Programming and scripting experience with knowledge of C++ and blueprints.

  • Knowledge of 3D modelling software.

  • Ability to communicate effectively both to Directors and to team members across all disciplines.

  • Energetic and positive attitude.

  • Pro-active communication.

  • Exceptional knowledge of Unreal 4/5.

  • Significant professional game development experience with an impressive portfolio.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.