3D Environment Artist

Frontier Developments posted it 5 months ago
Job status:
Active

Job details

Location
Winnipeg, Manitoba, Canada
Required languages
English - Full professional proficiency
Employment type
Full-time
Experience level
Mid-senior level
Sector tags
Art & Animation, Game Development

Description

We have an exciting opportunity for you if you have a deep passion for Environment Lighting & Art! Come and join our development team and work on exciting new projects.

As part of our continued growth we have a vacancy for a 3D Environment & Lighting Artist to join our team.  In this role you will be focused on polishing the look & feel of our 3D environments, as well as lighting combat & cinematic scenes.  You will receive direction and feedback from our 3D Environment Lead & Art Director to ensure our game worlds maintain a high level of quality and consistency.
 
Your passion for environment asset design & lighting will be pivotal to delivering the quality that we strive for in our games. 
 
This is an outstanding opportunity to join a studio with a track record of delivering successful Tactical RPGs and work with our experienced and passionate teams as you develop your career with us.


This role is an on-site role in the Studio in Winnipeg, Canada.  We can offer a relocation package for the right candidate.

Key Responsibilities:

    • Work with the Environment team to plan and deliver stunning and fantastically lit environments, using the Unity game engine.
    • Construct, refine and optimize 3D Assets for the game in our Unity engine.
    • Use Unity HDRP lighting tech and other tools to create high quality effects such as light projection textures, IES profiles, irradiance and reflection probe captures, animated lights and more, and help to influence the further development of internal technologies.
    • Collaborate with our dedicated team of artists, designers, animators and programmers to realise our ambition for next gen visuals.
    • Demonstrate creativity and technical ability, ensuring that the lighting is performant and in budget.

About You:

    • Candidates must have previous experience as an Environment Artist with preference for experience with lighting. A strong portfolio of work which demonstrates a high level of skill in these areas is required.
    • A solid understanding of techniques an Environment Artist can employ to aid the asset construction, optimization, etc…
    • A strong understanding of the core principles of Lighting, such as colour theory, contrast and tone, composition, readability and emphasis.
    • A solid understanding of real time game engines and lighting systems (Unity HDRP highly desirable).
    • Great communication skills and the ability to work collaboratively on shared projects.
    • Knowledge of the range of visual techniques employed in delivering high quality Lighting in modern games.
    • Keen understanding of memory and performance pitfalls in creating game environments as well as techniques and tricks you can employ to avoid them.
    • Experience with 3D and image manipulation software, such as Maya, and Photoshop or other equivalents.

    • Desirable  
    • Experience with the Unity HDRP.
    • Experience taking game maps through the entire content development pipeline, from concept to final lighting & effects.
    • Experience with Concept Art & Illustration, the ability to turn sketches into fully lit & realized 3D scenes.
    • Experience in films is beneficial if you can also demonstrate working in a real time environment.
    • Knowledge of game VFX and other systems which may be impacted by choices made by Lighting Artists.
    • Strong passion for & awareness of industry technology trends.
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