3D Animator

Afterburner Studios posted it 4 months ago
Job status:

Job details

Required languages
Employment type
B2B contract
Experience level
Sector tags
Art & Animation, Game Development


We are seeking a talented and experienced 3D Animator to work with us on a contract basis. You will be critical in bringing our characters to life, across a very wide variety of fluid and dynamic animation. You will collaborate closely with other members of the team on the design and art side to create a variety of humanoid and creature animation, with a primary focus on gameplay animation. This is a semi-technical role that will require working knowledge of Unreal Engine to see your ideas through to execution.

We’re looking to form long-term relationships with contractors as we anticipate a multi-year project.

As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.



  • Keyframe beautiful character animations across locomotion and combat that match the vision and fidelity bar for the project.
  • Work closely with art and design to ensure the personality and traits are reflected in the character’s animation.
  • Collaborate with our designer to meet gameplay needs to ensure all animations feel great within the engine.
  • Work in-engine to Implement animations and script solutions to problems when necessary, leveraging our tooling.
  • Collaborate with our engineer for any highly technical animation work that comes up.
  • An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
  • Identify and help solve issues within the animation pipeline.



  • A strong demo reel or portfolio showcasing a variety of animations.
  • Strong proficiency in Maya.
  • Working knowledge of Unreal Engine’s animation systems.
  • Expert understanding of animation principles, body mechanics, motion and character performance, enabling you to create convincing and expressive animations.
  • Strong communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.
  • Creative problem-solving skills and adaptability to changing requirements.
  • Highly self-motivated and proactive, you thrive while working without supervision.



  • Both humanoid and creature experience.
  • Experience with cutscene animation (Pacing, camera work, getting things technically set up in UE4 Sequencer).
  • Familiarity with perforce.


How to Apply

Please submit your resume (or linkedin) and a link to your portfolio via email with the title of the job you are applying for in the subject line.

We look forward to connecting with you!